Professional 3D artist specializing in character modeling, sculpting, and texturing, as well as environment art and props. I'm also exploring special effects in Unreal Engine, learning about the engine every day. I specialize in creating high-quality assets with meticulous attention to detail and optimized workflows. I'm an expert in the production process, from conceptualization and high-poly sculpting to retopology, UV mapping, and PBR texturing. I'm always looking to push my creative boundaries and collaborate on challenging projects.